Quiet, Please! Review

Title: Quiet, Please!
Developer: Nostatic Software
Game Type: PlayStation Mobile
Download:  12 MB
NA Availability: 
Digital Download
EU Availability: Digital Download
PSTV Support: Yes

PlayStation Mobile is full of games.  If the amount of releases keeps up, PSM has a potential chance of having a library of games even bigger than PS Vita native games.  Almost every week, PS Mobile gets game updates, and those updates are normally at least 4 or 5 games.  These games are also of various variety, though most PS Mobile games are short games that can be beaten in less than an hour, be it RPGs, action games, or puzzles games.

Puzzle games have a certain aspect on PS Mobile that some developers have been focusing on.  Last year, on December 25th, we reviewed a puzzle adventure game called Quiet Christmas.  That was a game by Nostatic Software, requiring you to find and use items in a specific order to prepare your household for the coming Christmas Day.  Nostatic has been known for puzzle games like this, and have made more games on PS Mobile and other systems like it.

Quiet Christmas wasn’t Nostatic’s first game on PlayStation Mobile.  Back before that game came out, they made another game, which was ported over from the Xbox Live Arcade.  In the same vein as Quiet Christmas and having the same kind of unique puzzles and objectives, here is our official review of the PS Mobile game, Quiet Please!




The story of Quiet Please puts you in the role of a young girl who had a rough day at school.  As the bus drops her off at home, she is irritated and wants some peace and quiet to sleep away her troubles.  However, she has a lot of annoyances that keep her from doing that.  The next-door neighbor is mowing.  The cats are meowing all around the house.  Her mother is yapping on the phone.  Her father is watching TV.  The clock alarm is going off.  Her brother is bouncing off the walls.  All of these things are ringing in her head and keeping her from enjoying a peaceful night of rest.

The plot of this game isn’t deep in any way, shape, or form, but you do see a bit of the dialogue.  Whenever you go before someone or progress the story, you will get your character’s thoughts on certain situations.  But the plot isn’t deep or enveloping.  It’s a simple plot for a simple game.



Like Quiet Christmas, Quiet, Please is a 2D puzzle game.  Within the game, you will be able to explore your own home in a 2D fashion, while solving puzzles to get rid of all of the excess noise that is happening in your home.  You will be able to climb ladders, go up and down the stairs, and explore your yard, but you won’t be able to leave the house throughout the course of the game.  You are only limited by the number of rooms in the house that are available for you to explore.

The object of the game is that there are noises that you need to stop.  For example, there is a grandfather clocking constantly chiming.  So, you need to figure out how to turn it off.  The door is locked, so you need to find out where the key is, how to get to the key, and then go back to turn the clock off.  This is how the game works for all of the different noises there are to deal with.  You can also do these in any order you wish,  just as long as all of them get fixed.

Fixing and solving puzzles requires items.  For example, your mother needs wine to hang up the phone and start drinking.  This requires you to find the wine and bring it to her.  Other puzzles are more extensive, like taking a ladder to reach the attic to get an item you need to calm down someone else in the house.  Throughout the game, it is all a big adventure of thinking and problem-solving.

Although the game’s premise and the puzzles are simple enough to figure out, finding everything you need to do is not.  Even for someone like me, the puzzles can be brain-bending, assuming you don’t know where everything is.  Odds are that you could zip right through the game, or you could search every room of the house over and over looking for something, only to find out that there was a hidden room you didn’t see before that you needed a ladder to reach.  Puzzles are easy, but finding everything is where the challenge comes from.

After completing all of the objectives of the game, you can go to bed, yourself, and will be reminded of anything forgot should you try to go to sleep without doing everything.  Once you do complete the game, which shouldn’t take more than 20-30 minutes, there isn’t much else in the game to do.  There are no extra game modes, but you’re free to start the game and play it again.  All in all, though, it’s a game you probably will play once and put down for months to come as knowing where everything is will lower the value and satisfaction of solving those puzzles.


Controlling the game can be done in two ways, as with many older PS Mobile Games: Touch or Buttons.  Everything from moving to accessing the menu can be done with the touch screen.  Most of these can also be accessed with the buttons on the system.  The Menu, however, can only be used with the touchscreen.  Though PlayStation TV owners can use the L3/R3 Touch Screen simulator to access the menu if you’re using one of those and don’t have a Dual Shock 4.

The controls are quite simple.  You can use the D-Pad to move your character and a couple of the face buttons for interactions.  Movement is purely in a horizontal manner.  You can either move left or you can move right.  You can access other floors and ladders by using the face buttons.  The X Button is used to interact with an object, and the Square button is used to pick up or place an object.  Other than that, none of the other buttons will be used as you play the game.

The control scheme is very simple, as the game is very simple.  The game also gives you little hints on what buttons to use for what functions, so it’s pretty hard to forget the control scheme as well.



The visual presentation of the game is right on par with Quiet Christmas.  The game takes on a very pixel-oriented visual presentation.  All of the characters look as if they are shaped like pixels and with everything looking that way, it works well.  There is no blurry or choppy renders or animations, even if you’re playing the game on the PSTV.

Load Times are also short.  When you first boot up the game, you will not be waiting long before you can dive into the game.  It also plays well and never slows down or lags.  The game does have a simple way of playing, but it was optimized quite well for the PS Vita.  While a lot of older PSM games don’t run well, this is one of the few that runs very well.